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1. One Game = $19.95/game price for one use license for downloaded games ordered directly from this website or if you want to reuse the games they are also just $19/95 - REUSE and COPYING IS OK by purchaser)
2. Order 4 games and we will send you one FREE game, or a copy of Negotiator Pro software FREE - ask for the premium by calling us at 727-657-0089 9:30-5:30 EST or send us an
email at firstname.lastname@example.org for details.
3. To save money download our software and games today.
Negotiator Pro Co. has developed a series of over 50 scored, multi-party, multi-issue off-the shelf games. These games have been tested on a
wide range of ages and negotiation experience. Over 3500 players have played one or more of the games listed below.
One Game = $19.95 for 5-9 players (for all the materials, reuse by purchaser/licensee is OK, copying is OK by purchaser/licensee)
The games fall into several categories:
"Introductory" games for those new to organized negotiation training,
"Disaster" games which emphasize team building and resolving disputes under pressure,
"Environmental" games that deal with important policy issues facing the public and private sectors,
"Family" games that deal with family dynamics, and
"Management" games that address a wide range of business issues including leadership, communication, group problem solving,
allocation of scare resources, and team building.
"Other" games address a further diversity of topics.
Please click below to select a category of games:
INTRODUCTORY ROLE-PLAY GAMES
DISASTER ROLE-PLAY GAMES
FAMILY ROLE-PLAY GAMES
ENVIRONMENTAL ROLE-PLAY GAMES
MANAGEMENT ROLE-PLAY GAMES
MISCELLANEOUS ROLE-PLAY GAMES
We have developed some of the only scored role-play games that
break down the group problem-solving tasks into cognitive
'chunks' to make the experience more explicit to participants.
As a result, debriefing is more meaningful. And,
the games provide an extremely easy format for handling
large or small groups of 4-100 participants. Only one
teacher or trainer is required to set up, run, and debrief
the games. The games are easily to run because they are
designed by experienced teachers and trainers. The games
come with notes for teachers and trainers. They can be
taught by either domain experts or by general trainers or
they can be run by peers.
Because the skills are undertaken one at a time, it is easy
for the participants to understand, immediately, what went well and what did not. When a number
of volunteers discuss their experience, it is likely that
this will cover the experiences of those who did not get a chance to
discuss every aspect of their experience. This helps reinforce the learning
in powerful ways.