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We have developed some of the only scored role-play games that
break down the group problem-solving tasks into cognitive
'chunks' to make the experience more explicit to participants.
As a result, debriefing is more meaningful. And,
the games provide an extremely easy format for handling
large or small groups of 4-100 participants. Only one
teacher or trainer is required to set up, run, and debrief
the games. The games are easily to run because they are
designed by experienced teachers and trainers. The games
come with notes for teachers and trainers. They can be
taught by either domain experts or by general trainers or
they can be run by peers.
Because the skills are undertaken one at a time, it is easy
for the participants to understand, immediately, what went well and what did not. When a number
of volunteers discuss their experience, it is likely that
this will cover the experiences of those who did not get a chance to
discuss every aspect of their experience. This helps reinforce the learning
in powerful ways.
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